You can experiment with different settings to see how low you can get the buffer before your computer is too interrupted by general use to keep it stable. The shorter the buffer, the shorter the latency, at the risk of an interrupted signal. This prevents audible clicks, pops, and start-stop stuttering when recording or playing back audio. The idea is that as your computer jumps between tasks, as computers do, there's a safety net in case the computer doesn't get around to processing more sound data. The buffer is a buffered set of samples between your sound hardware and your computer. Generally, ASIO4ALL (and actually, any low-latency audio driver) will expose a parameter for how large the ASIO buffer is. If you're on OSX, it's Core Audio instead of ASIO, but same idea. Play around with the ASIO buffer size, assuming you're on Windows.
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